Build log · June → September 2026

A competitor's video in. A brief you can shoot from out. Forty-eight minutes.

I started on June 1 with nothing that worked. By July 8 I had a winner. On July 28 we started building the whole operation into a system: swipe what works, tear it down, write the brief, make the ad, edit it, ship it. Today a full teardown takes 48 minutes of machine time with nobody sitting with it, and the whole thing runs for about $1,500 a month where agencies and a team cost about $20,000.

The line

Eighteen stages, one unbroken pass.

Every stage keeps its own clock. These are medians across the last twelve runs — not a best case, not a demo — grouped into the seven things that are actually happening.

Triageis it even an ad
25s
Reading itframe by frame
8m 05s
Replication specstripped to structure
13m 17s
Brand injectionyours where theirs was
2m 37s
The hook loopsix openings, the close
16m 39s
The briefwritten for a person
4m 31s
Sheet & profileshot list, what we learned
2m 35s
48 minutes 09 seconds, start to finish, unattended. The steadiest stage is the replication spec — across all twelve runs it landed between 10m 11s and 10m 21s. The line has no good days and bad days.

One week off it

What that actually produces.

Six days, two brands, one person running it. These are counts of finished work carrying a full stage record, not things started. September's entire tool bill was $1,823, and this week sits inside it.

Briefs

52

Image ad concepts, each through all six stages — teardown, spec, injection, hooks, variations, work order.

Done

70

Finished ad frames, carried through 183 edit passes to get there.

Video

4

Video ads cut and delivered. Not storyboards — finished files.

Pages

3 · 23

Three complete funnels, twenty-three built pages: landing, quiz, checkout, presell, upsells, receipt.

Ready

20

A full month of email placed across seven segments, anchored to real dates rather than dropped on a grid.

The part nobody shows you

It throws work away.

Volume is easy to fake. What isn't is a line that declines to ship, on a stated rule, and leaves the reasoning behind for a person to overrule.

Refused

81 frames rejected

On the way to seventy good ones. A frame that drifts off the product, invents a face, or misses its reference doesn't get a vote.

Refused

12 email concepts cut

Each with its reason written down. An arc that couldn't stand whole — warm-up, ask and close, inside its own window — came out rather than shipping half-built.

Waiting on a person

Nothing ships itself

Forty-nine of those fifty-two concepts are sitting in review. Produced is not the same word as live, and the system never pretends it is.

The numbers

What changed.

To first winner

37 days

June 1 to July 8.

Cost per acquisition

−$20

A new hero page the system built, against our own baseline.

To run the machine

~$1.5k

A month, every tool included.

Saved

~$18.8k

A month, against the people doing the same job. About $225k a year.

The timeline

How fast it went.

  1. June 1: started

    Me, the product, and a lot of competitors' ads to learn from.

  2. July 8: first winning ad

    Five weeks in, the account had something that sold.

  3. July 28: the AI build starts

    With my developer, in Claude Code. Every step I was doing by hand became a machine that runs it the same way every time.

  4. September: a new hero page

    Built from the same swipe-and-teardown loop. It cut cost per acquisition another $20 below baseline.

  5. September 23: the machine gets a price

    Every tool's bill read and added up, then put side by side with what the same work costs in people.

  6. September 26: the machine gets a clock

    Every stage timed across twelve runs. A teardown that used to be a day's work is 48 minutes nobody has to watch.

The cost

The same funnel, two ways.

Per month. The people side is what we pay today for email, ads, strategy, editing and creator management.

Agencies
$8,500
In-house team
$11,750
The machine
$1,500
The machine costs about 7% of the people doing the same work. One of those agencies was doing exactly what the machine now does.

Where the $1,500 goes

Every tool, measured.

September's real bills came to $1,823. Part of that was testing, which is why the run rate is lower.

ToolWhat it doesSeptember
HiggsfieldAI video and image generation$1,179
ClaudeEvery thinking step: teardowns, briefs, copy, the build itself$400
ApifyScraping: swipes, trends, creators, comments$101
AdplexityCompetitor ad library: what's running and for how long$100
ElevenLabsVoice, music, sound effects$22
GPT ImageEvery picture and every edit~$21
Total$1,823

Why it scales

One person does the bulk. Everyone else works from it.

The bulk runs

Made once, reused

Swipes, teardowns, briefs and baseline assets are made in big runs. That's where the credits go.

The team

A light plan each

People work from finished components and briefs, so their adjustments cost a few credits, not a fresh generation.

Creators and clippers

Paid on results

They get the tools and the flows on their own accounts, and they're paid on performance. Fixed cost becomes performance plus tokens.

The real shift isn't that the work got faster. It's that production stopped being the constraint — the only thing between a swipe and a live ad now is how fast someone reviews it.